Monkey Madness 2 Old School Runescape Guide
It is a Monkey Madness 2 OSRS quest is an extended one where you’ll be continuing the quest from the first... View more
It is a Monkey Madness 2 OSRS quest is an extended one where you’ll be continuing the quest from the first Monkey Madness quest. The quest is now over. Glough is missing, and King Namode asking for your help once again.
We’re about to jump into this lengthy OSRS journey, but first we must know the prerequisites you’ll need to be able to meet before getting started.
Monkey Madness 2 OSRS Quest Requirements
First of all, the requirements for quests require that you have completed the Eyes of Glouphrie, Recipe for Disaster, Enlightened Journey, Troll Stronghold and Watchtower as well as obviously following the steps of the previous Monkey Madness quest.
There are certain requirements for skill as well. You must attain a level of 55 for both Thieving and Agility, as well as level 60 Hunter, Slayer level 69 and 70 crafting. There are also requirements for items that will aid you in the course of your journey. You will require monkey-related items like the Monkeyspeak amulet as well as the Monkey GreeGree, and the Monkey Talisman, but will also require energy, food and prayers weapons, armour, Mortar and Pestile. Grapes, lemons and summer pies are also required to aid your progress.
Starting Monkey Madness 2 OSRS – Step by Step
To begin Monkey Madness 2, you must first notify Narnode Shareen that Glough has fled. After you’ve done that then go to the house of Glough. The house is located in the south-east corner on the Grand Tree, so once you’re there, climb the ladder and then climb up the tree. There is a chance to obtain a handkerchief embroidered by looking at the tree’s branch.
Then, go towards then the Gnome Stronghold and to the stairs to the north-west where you will be able to talk to Anita. Anita is worried that Glough is not faithful and you could suggest that you help Glough to escape any danger. Anita says that whispers can be heard throughout the house which she is unable to reach. Return to the house of Glough and begin climbing up the tree several times until you can see the statue of a gnome. Find the switch hidden and make use of it. Once you’re in the cabinet you’ll find an e-book on spyology. The book will lead you to discovering a document encrypted by spycraft. Then, you will see a brush to the north-west , where the containers are.
The next step is to visit the remains of the fire, and there you’ll discover an unidentified note. Then, you can apply the pestle and mortar on your lemon to read the message. There is an unlit candle in the vicinity too and you can write your note to write on it. Utilize your Mortar and Pestle once more, but this time using grapes to make your brush. Then, you can use the brush to draw on the note, that will create a scrawled note that appears to be written in the ancient Gnome language.
Take your translation book and apply them to the note prior to returning to the King. Then, you will be instructed to request Anita to translate the note for you, and once you’ve done that, take the time to read the note prior to returning to the king again. The note will mention the fact that assistant Le Smith helped Glough to make his escape, so bring the information to Assistant Lori who is located to the south of the Glough’s tree. Lori who has been replaced by Le Smith, will tell you to talk to Auguste and use the balloon to get to Entrana and then speak to Auguste who will inform you the story of how Le Smith disappeared trying to reach Ape Atoll. Again, talk to the King, who asks you go towards Ape Atoll to speak with Garkor.
After you have landed at Ape Atoll, head to the north. Begin your journey to the to the east, where you will meet Garkor who will instruct you to speak to King Awowogei. After hearing that he only talks to Kruk return to Garkor and he will charge you with taking down Kruk. Return towards the gate, and take a walk to the hill, where you’ll find monkey archers. Ask for information about Kruk’s location. It is possible to track him from the lower part of the hill which leads to a trapdoor that serves as a dungeon entry point.
To get to Kruk there are two options, either the Agility route as well as the tanking path. The latter requires you to be level 70 in Agility to be able to pass, and you can get an axe and Slash weapon to get through the Dungeon.
If you’ve decided to go with a more flexible method, first head to the south. From here, head east and be sure to stay clear of areas of the floor that are lined with an ‘X’, as you could fall through. Continue forward until you come across an area where the floor is a bit tricky, and a door that faces east. Follow the path until it leads to an unlocked chest. The chest will provide you with the bronze key, and you can utilize it at the northern entrance to reach the final section of the cave. There, you’ll find a passageway that leads to Kruk.
If you prefer to take an approach that is more direct and go for a more direct approach, you’ll have opponents to fight. This is the most direct option, however it could be more difficult, so you should first be aware of the monkey archers. Explore the area, slashing the webs. You will be able to ensure that you’re going in the right direction by not encountering any webs that are too strong to cut. It is necessary to search for chests to locate the key that was damaged in combat that you can utilize to open the door before battling traps that are disabled. The disability method is temporary, so be careful that you can take this route.
In the process of removing Krul
If you head towards the West, you’ll be able to see that the road splits in two. There is danger on either way, but you’ll reach Kruk at some point. There are melee attacks that you need you to stay clear of, and you can protect yourself taking stamina potion. If the chance arises you can retaliate by using melee attacks until you’ve defeated Kruk and then take Kruk’s paw and leave.
Now we need to create an Kruk Monkey GreeGree therefore we will have to locate a Monkey Talisman to match our new paw. Do you remember the tunnel that was part of the initial Monkey Madness quest? This is the tunnel you have to go through the next time. Go to Zooknock where you will be able to get the GreeGree created, and then head to Awowogei to get from the cave. There you will learn that the funds will be used by Gu’Tanoth Ogres as well as Gu’Tanoth Ogres and the Troll Stronghold generals who will aid in coordinating an attack.
Place the Satchels
To advance, visit Garkor and talk to Garkor and speak to. We will then need to utilize an teleporter to reach Trollheim and then enter Trollheim, which is the Troll Stronghold. When you are at the entrance go down, and then to the left, where you will find Kob who you be fighting Kob until he surrenders. Talk to Kob once more after he has given up, and then head to Gu’Tanoth. Go to the left until you see Keef and then use Protect against Melee and then bring the two down.
After you’ve done this and have spoken with Garkor and Garkor and Assistant Le Smith over at the highest point of the buildings at Ape Atoll. He is located on near the highest point of the jail, at the principal gate or even the rune’s west stall. After you have spoken to Garkor move to the west and speak with the guard, and you’ll gain access to the airship platform. It is now time to stay clear of the ninjas as you navigate through the maze and you’ll find six satchels along your way. Then, you’ll have to fill them up with explosives. So head to the east, and then climb the ladder in green and head to the southwest. Then, you’ll see an blue ladder, so go down to grab the bags.
Then, return to the floor and climb up the ladder in cyan, then head to the left to locate the explosives. Click the barrel to refill the satchels, so just do this and then climb to on the red ladder. Utilize the satchel that is on the floorboards. Then, head back to the easterly beams on the ground flooring and grab another satchel. Go to the ground green floor ladder, then walk through the vines.
There are floorboards that are weaker towards the north, so put another satchel in this area. Return to the green ladder located on the middle floor, which will lead you to the upper floor. Utilize a satchel to carry the gas container and then back to the ground floor. Now, you must head back to the boat however, you must go to the to the west of the entry point to find beams supporting the boat. You can use a satchel to do this, then talk to Garkor on the boat prior to returning to the dungeon , where we battled Kruk.
When you are there, head north and set up the Kruk GreeGree with a swivel so that you can utilize those monkey bars. Follow the next passage to enter Glough’s laboratory. There will be an encased, stunted gorilla that you can climb up and then climb down the steps. Be prepared for Melee is a good idea in order to prevent getting injured by gorillas. Once you’ve completed this, you can use the holding area to keep yourself out of the demonic gorilla. It is also possible to locate a hammer and an axe in these boxes.
Take the stairs up and locate the device on the top. Now you must use your chisel to charge the onyx prior to using the onyx that has been deconstructed in the device you just discovered. The next step is to examine the chamber for incubation, so do that and then talk to Garkor who will request for you to notify Awowgei that the trolls and ogres have changed their minds about the alliance. The attack will be canceled to his displeasure. Contact Garkor again to request an action cut-scene in which the attack will be carried out.